Abstract
This listing contains a total of 80 gamification applications (GA)s used in
cyber security operations (CSO) undergraduate education, from 74 publications,
published between 2007 and June 2022. The listing outlines each GA identified
and provides a short overview of each. This listing serves as both a
comprehensive repository of existing GAs in cybersecurity undergraduate
education, and as a starting point for adding new CSO GAs to the list. Contact
the first author to add a CSO GA to the next version of the list.